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Old Jun 18, 2008, 12:28 PM // 12:28   #61
Desert Nomad
 
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Amazing mod, very beautiful.

Here's a minor bug:



Hero's bar doesn't have an icon for dropping an item, though you can still click the "invisible icon".

Last edited by trish; Jun 18, 2008 at 12:34 PM // 12:34..
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Old Jun 18, 2008, 01:20 PM // 13:20   #62
Krytan Explorer
 
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That bug was fixed in the next version... atleast it is on mine
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Old Jun 18, 2008, 02:17 PM // 14:17   #63
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I've found few bugs.






Mod is beautiful Love it.
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Old Jun 18, 2008, 03:16 PM // 15:16   #64
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Picture 1: The frame is there. It's the golden border at the very bottom of the skill.

Picture 2: True.

Picture 3: This happens with every UI texmod mod. Just ignore it.
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Old Jun 18, 2008, 07:39 PM // 19:39   #65
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As DarkNecrid said, #1 has nothing wrong with it. Okay so it might be my crappy design of showing it's an elite skill, but it's there. It's just blended in with SF's yellow flame. #2, well, yeah I never took PvP into consideration so I didn't actually go in and test in PvP. I partially blame this on the Guild Wars engine. Why are there duplicate texture files for different situations when they look exactly the same? The inventory equip background is the exact same as the hero equivalent, yet they are two different files. Same goes for the party frame in PvP, there's no reason why they should be different. It just makes it so inconvenient for the modder, sigh. And #3 is just a common Texmod behavior. If you see any graphical anomalies, just minimize/restore GW, or toggle post-processing. I'll go ninja edit the files and reupload as I really don't want to release another version with just a few minor glitches.
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Old Jun 18, 2008, 07:47 PM // 19:47   #66
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Great Mod, love the update but there is still a bug that I have noticed. I didnlt see anyone else point it out but if someone did I'm sorry for repeating it.

The bug is at the end of the skill cast bar. Burring the last frame when the skill bar goes to the faded one, it changes back to the old skin. I'll get some screens of what i mean.
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Old Jun 19, 2008, 04:01 AM // 04:01   #67
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Heya RavenGT. I appreciate you fixing the files, even though its the fault of Arenanet's file arrangement. Been using your awesome UI and it is lovely. Adds an extra spice to GW.
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Old Jun 19, 2008, 04:28 AM // 04:28   #68
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Thinking about it again, it's probably not Anet's fault nor that is exactly how the GW engine naturally behaves. Perhaps it's the way Texmod is outputting the files.
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Old Jun 19, 2008, 11:17 AM // 11:17   #69
Furnace Stoker
 
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No Raven, the first PvP skill update broke most of the already existing UI mods. I used the GW Beta UI mod before the PvP/PvE skill update, and it worked just fine in PvP areas, but it is now broke too.

I think instead of just flagging certain skills to get changed in certain areas, they may of literally split both sides as two different "games", each using their own textures for certain things for...NO REASON WHAT-SO-EVER.
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Old Jun 23, 2008, 05:25 PM // 17:25   #70
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I really like your mod. Nice photoshop skills!
You have more Texmod projects? I'll keep you in mind.


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Old Jun 24, 2008, 02:27 AM // 02:27   #71
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I don't mind the new interface although I didn't mind the default interface either. Just a few things I really hate about your interface...



The picture above shows the attributes menu. The numbers referring to increasing or decreasing an attribute are really hard to read (especially when it's greyed out)



The picture above shows the chat box. The trade tab is selected, although this is not obvious. The visual differences between a selected and unselected tab is not much, I want my tabs to look more obvious when I've selected one.

Last edited by deadman_uk; Jun 24, 2008 at 02:31 AM // 02:31..
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Old Jun 24, 2008, 06:59 AM // 06:59   #72
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Awesome job, keep it up.
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Old Jun 25, 2008, 01:17 AM // 01:17   #73
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Quote:
Originally Posted by deadman_uk
The picture above shows the chat box. The trade tab is selected, although this is not obvious. The visual differences between a selected and unselected tab is not much, I want my tabs to look more obvious when I've selected one.
I thought that too. I've just gotten used to double-checking what channel's highlighted before sending something, rather than seeing it with peripheral vision.
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Old Jun 28, 2008, 12:00 AM // 00:00   #74
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I do like this interface, enough to use it all the time now, just a few things I would like changed. If the Raven could implement my recommendations or at least consider some of them, that would be good.

- The suggestions above (3 posts up)

- Adding North, East, South, West to the compass above the existing plain arrows

- A small white X on windows (close window button) instead of just a plain red box
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Old Jul 05, 2008, 07:45 AM // 07:45   #75
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On some zones, I get a huge random texture on my screen.

Sometimes it's below my char, but there's times where it covers my entire screen and I can't see anything.

How can I fix this? It's not 100%, many times it works great (beautifully, I might add), but that problem arises in the midst of a dungeon and is reason enough for me not to use texmod :X

I wish I could, this UI is really amazing.
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Old Jul 05, 2008, 08:22 AM // 08:22   #76
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its a standard texmod error, just alt tab a couple times.
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Old Jul 05, 2008, 09:33 AM // 09:33   #77
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I run GW in windowed mode - should I just switch focus?
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Old Jul 05, 2008, 12:41 PM // 12:41   #78
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Quote:
Originally Posted by Evera
On some zones, I get a huge random texture on my screen.

Sometimes it's below my char, but there's times where it covers my entire screen and I can't see anything.

How can I fix this? It's not 100%, many times it works great (beautifully, I might add), but that problem arises in the midst of a dungeon and is reason enough for me not to use texmod :X

I wish I could, this UI is really amazing.
I also get this, just alt tab. Another thing I get is the character shadows on the ground.. sometimes they mess up and are squared.

Why can't these problems be fixed? Who made texmod and why isn't there an update to fix this?
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Old Jul 05, 2008, 01:07 PM // 13:07   #79
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Someone called "RS" made Texmod. It was originally used to mod Tomb Raider 7, and even they're not sure if RS made it for Tomb Raider 7, or if it was created beforehand and someone came across it.

I don't find it a huge deal, but I run in windowed mode, so if I run into the issue a minimize/restore to fix it takes about 2 seconds.
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Old Jul 05, 2008, 02:34 PM // 14:34   #80
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I've tried a LOT of UI mods because the GW UI is getting rather boring looking after three+ years. This one is absolutely the best! beautiful work. Very sharp and clean.

The only problem I have is that the graphics in my compass are blurry. I see from the sample picture that you don't have the same problem, any idea whats happening?
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